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  • fév 22 / 2015
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Kickstarter for France ?

As you might know, we are a french team. Kicktarter in now available in our country (we can bake, but we can not propose any project). Any french team that want to start a kickstarter must have an intermediate in one of the 9 upported country (US or UK).

Few days ago a rumor have been thrown saying that Kickstarter wanted to open the projects to France. But this have been quickly been demented.

http://www.usine-digitale.fr/editorial/l-americain-kickstarter-se-passera-t-il-longtemps-de-la-france.N314894

Hope one day we’ll be able to do french kickstarters.

  • oct 22 / 2014
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Next Book is on the way « Tatiana of the spheres »

Jacques have just finished a new book taking place in the world of « Ragged Edge ». The book is another story, happening before « Boory Marie » story. Release of the book will be announced later.

The name in french is « Tatïana des Sphères » which can be translated by « Tatiana of the Spheres ». The « Sphere » are habitations satellites, and Pratik have drawn some concept art for them. This will be one of the environment races for « Ragged Edge ».

Here is one of the concept arts for « The Spheres »

The Sheres

The Spheres

  • juil 12 / 2014
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Rendering Engine – Unreal or Unity would make it better than our engine

We have been working for about three months on a new rendering engine for Ragged Edge. We had reached nice results but the visual quality is far from current render engine on the market. We may think of using a commercial game engine instead of wanted to write one. This would let us more time to move on the game content.

– Unreal 4

This is a nice engine. Christophe is currently working with it for a AAA game with chinese company Virtuos. The render is really excellent (PBR) and the editor is very good looking. The full source code is provided and the price is very low. This would be a real nice choices. Alexandre will start training with it. We only fear that the engine is too heavy in memory and CPU power but we need to make some tests with it. Some nice features are announces (export for consoles and mobile platforms), let’s follow this.

– Unity

This is the current choice for many many indies. The game engine is easy and « all in one ». There are much assets and code available. The community is very large. Unity 5 is planned for early next year and annouce very high performance and rendering level. This would be a interesting choice for us. The price is not too high. Alexandre already worked with Unity and know it well. We used the lightprobes computation for our current PC engine. This gave some nice results.

Let’s follow this.

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